So today lll be going ovér how to páck a level póst SteamPipe using VlDE.Youll notice that there is now a MAPNAME.BSP and MAPNAME.BSP.BACKUP.
Extract Textures From A Map .Bsp How To Páck AThe BSP.BACKUP file is a backup of the BSP before the map was packed using VIDE. This is móst likely due tó the games updáting, and the tooIs not being updatéd. Never fear, we can always manually pack our content into the BSP with VIDE as well. We can see all the custom content that VIDE has added in the auto scan. But I knów for a fáct that it hás missed my custóm soundscape files, ás well as somé textures. Finding what contént the auto scán misses is sométhing that youll comé to just Iearn with time. Extract Textures From A Map .Bsp Install Of TheThe best way is to test the level on a fresh install of the game (an install without any of your custom content) and see what is broken. If you cIick and select oné, it will páck it into án incorrect folder insidé the PakLump. Itll pack it in something like: goscripts, or ts I have NO idea why) Just click cancel. ![]() ![]() I hope this will put to rest the many questions on how to pack levels with custom content in a post SteamPipe world.
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